GSTV Drove Brand Opinion and Purchase Behaviors for Lottery Game
Campaign Overview
A state lottery partnered with GSTV to promote scratch-off games at the convenience store, using video creative featuring a well-known host.
For our measurement approach, mobile surveys were deployed to GSTV-exposed (test) and unexposed (control) fueler panelists during the campaign; test vs. control lift assessed. Our measurement partner was mfour.
Key Results
+28%
Brand Opinion
(GSTV-exposed vs. control)
+26%
Likely to Purchase Scratch-Off Games
(GSTV-exposed vs. control)
+22%
Reported Purchase at C-Store
(GSTV-exposed vs. control)
Source: Q1-Q2 2024 mfour campaign-exposed / control survey; total respondents:: 150e/150c; results are statistically significant at the 80%+ CL.